2023 / RESEARCH / STRATEGYAt The User Story a client organisation needed us to help merge two marketing websites with well over 1000 pages in total. I lead research and wireframing on the core pages and documented an approach, while keeping all relevant directors in the loop.
2025 / RESEARCH / STRATEGY / DESIGN / PROTOTYPINGWhile working for Cambridge University Press & Assessment, I was responsible for leading the design of a new data analysis product for educators. I led UX design and research, aligned various stakeholders and managed high requirements.
2022 / RESEARCH / STRATEGYI had the pleasure to work with Norwich based UX agency The User Story on their in-house report generation tool Chapter. While the client-facing side was already resolved, the service-facing input was still in MVP stage. I researched how staff work with Chapter and developed a strategy to improve it as part of The User Story’s UX research and strategy pipeline.
2021 / RESEARCH / DESIGN / PROTOTYPINGDuring my second year at Norwich University of the Arts our course worked on a Dietary Assessment tool for myDNAhealth. Their goal is to gather dietary information from their clients to provide them with health reports that are easy to digest and act on.
2020 / RESEARCH / DESIGNAs part of my second-year coursework I tackled an open brief, asking to provide a digital solution that addresses common problems faced by university students. My answer to this brief is a scheduling app that uses machine learning to help users better manage their workload.
2019 / START-UP / COMPETITION / UX DESIGNSync the City is a start-up event that brings together teams of participants and expert mentors to build and launch a start-up in a weekend. It lasts 54 hours and pairs participants of different skillsets in business, design, and development with each other to build strong teams to tackle a team founder’s project.
2021 / RESEARCH / SOFTWARE DEVELOPMENT / ACADEMIC WORKMy undergraduate dissertation investigates text input in virtual reality (VR) applications. As part of it, I researched the history of VR and designed an experiment to better understand the use of virtual keyboards in VR.